€3+

Procedural Sci-fi Signals in geometry nodes - Blender project

1 rating
I want this!

Procedural Sci-fi Signals in geometry nodes - Blender project

€3+
1 rating

Inspired by a famous backup software, I wanted to recreate an animation using geometry nodes, a little challenge, made in Blender 4.0.2.

In the content you will find the blend file with the setup of the animation of the video tutorial with also the entire environment and little secrets in the shading editor and compositing tab to get the final result as you see in the preview and the intro of the tutorial. No sound included.


Features:

  • Amplitude: height of the input signal lines with proportional instancing of the lines
  • Width: width of the input signal lines
  • Funnel amplitude: height of the final part of the funnel
  • Funnel spread: width to stretch to pass from the entire amplitude to the funnel amplitude
  • Funnel width: final width from the terminal of the funnel
  • Output width: length of the output signal line
  • Bit resolution: resample pass to get the desired size of the single bit signal for both the input and output lines
  • Input color: color of the input signal lines
  • Output color: color of the output signal line
  • Input bit density: probability from 0 to 1 to get a bit turned on while the animation for the input signal lines, 0 = no presence of bit turned on (no signals), 1 = full presence of bit turned on (more signals)
  • Output bit density: same as the Input bit density but from only the output signal line

Royalty Free License

This license grants you, the purchaser, the ability to make use of the purchased product for personal, educational, and or commercial purposes as long as those purposes do not violate any of the following:

  • You may not resell, redistribute, or repackage the purchased product for free or commercially without explicit permission from the original creator,
  • You may not use the purchased product in a logo, watermark, or trademark of any kind with the exception of: shader, material, and texture products are exempt as the product is used in a secondary manner.
I want this!
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