Grid Guides in geometry nodes - Blender project
€2+
€2+
https://schema.org/InStock
eur
Andrea Ciani
A customizable grid guides to allow you model your mesh with grid units and planes references, a tool made with geometry nodes in Blender version 4.5.0.
If you have any issues please comment on my YouTube channel or join on my Discord server (link in all my video tutorial description). This to avoid bad reviews caused by simple misunderstanding about the using of the content or because the Blender's team sometime changes the core code between versions of Blender breaking some geometry nodes setup badly.
Features:
- YZ Plane: This shows the grid guide of the plane YZ
- XZ Plane: This shows the grid guide of the plane XZ
- XY Plane: This shows the grid guide of the plane XY
- Extension: This allows you to increase or decrease the sizes of the planes in the 3d space using the unit measure set in the project file
- Shape: This allows you to use a different style in the shape of the planes, Cubic shape or Spherical shape.
- Resolution: This is the size (length of each edge) of the single little square of the planes.
- Subdivision: If you need to have a rescaling of the square subdividing it without touching the Resolution, you can increase this value. Each increasing will subdivide each face in 4 smaller faces.
- Local Rotation: The X, Y and Z allow you to rotate the entire set of elements of the geometry on the local axes of the object leaving the rotation of the object itself as is.
- Only front: This check is similar to a "backface culling" effect so it allows you to hide the points you should not see because behind the faces of the grid guides itself. It is useful if you want to see a clean plane to work with without intersection between possible snapping points.
-
Follow target: This check enables the feature that allows the grid guides to follow the flow of the modeling of the vertices of the target geometry set in the corresponding field. In this way the guides will be automatically placed on the position of the 'last - <offset>' index of the target object to be able to better control the new hypothetical extruded vertex to place in the 3d space.
-
Target: To be able to work with the follow target feature you need to select an object in this field.
If the target is not selected or it has no vertices it will appear a warning. - Offset index: This offset is subtracted from the last index of the target geometry to get the right position to place the entire grid guides.
-
Target: To be able to work with the follow target feature you need to select an object in this field.
Royalty Free License
This license grants you, the purchaser, the ability to make use of the purchased product for personal, educational, and or commercial purposes as long as those purposes do not violate any of the following:
- You may not resell, redistribute, or repackage the purchased product for free or commercially without explicit permission from the original creator,
- You may not use the purchased product in a logo, watermark, or trademark of any kind with the exception of: shader, material, and texture products are exempt as the product is used in a secondary manner.
17 sales
Add to wishlist
Share
Ratings
(1 rating)
1
5
5 stars
100%
4 stars
0%
3 stars
0%
2 stars
0%
1 star
0%